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ISSAC THOMAS SOUND

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I specialise in spatial audio, acoustics, sound design and audio programming, with a specific interest in technical approaches to immersive audio. My experience in founding a music-based community project, live sound engineering, and hosting audio-visual performances and installations has allowed me to explore diverse areas of audio and music technology.

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Please discover more about me through my Portfolio and About section. 

Portfolio

PORTFOLIO

Immersive Audio

Immersive Audio

Projects involving Virtual Acoustics, Spatial Audio, and Technical Game Audio.

Tape~

Tape~

Projects involving Audio Programming, Circuit Bending, and iOS App Development for experimental music composition.

Sound Design

Sound Design

Projects involving Sound Design and Audio Post-Production for Linear and Interactive Media.

FEATURED PROJECTS

Virtual Stereo Microphone Renderer for 3D Audio - Collaboration with Sony Music Interactive

Virtual ORTF for 3D Audio

Four Track Cassette Emulation App for iOS

iOS Tape Emulation App

Geometric Acoustic Modelling in ODEON Room Acoustics Software

Virtual Acoustic Modelling

Tape Speed and Volume Gate Sequencer for Four Track Tape Machines

Four Track Cassette Sequencer

Binaural Audio and Virtual Acoustics Game Development in Unity and Wwise

Eclipse Audio Game

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